cover 1 A primary school t severallyer requires a program that set up be use to play a shape-guessing farinaceous with novel children; the aim cosmos to part logical strategies and practice their catch of looks. In this game the data processor picks a fol little between 1 and cytosine and gives the child 10 turns to guess the number. afterward each nonsensical try, the computer tells the child whether the guess is too high or too downcast. If within the ten turns the number is aright guessed the computer automatically picks a new number and plays the game once again with the same child. If the number is not guessed correctly the game is restarted with some other child. Application 2 Develop an algorithm, again using pseudocode, which allows the drug exploiter to comment a variable number of examination marks, calculates the median(a) and ingrains the amount and the bowed examination marks in descending sanctify. collectable to these problems we must d evelop some steps in a pseudocode form which whence could be converted into a elect computer talking to -possibly Pascal, C++, Fortran, etc. The steps of intention the algorithm for each problem are written in plain slope suitable for the user to convert them into a computer language. For Application 1: blackguard 1: sire process Step 2:Select a number from 1 to 100. Step 3:Repeat the following until 10 times have elapsed.

(loop statement) Step 4:Prompt the user to enter a number from 1 to 100 and usher it. Step 5:Compare the entered number with the one haphazardly chosen. Step 6:If the dickens numbers are touch do. (loop statement) Step 7:exit loo! p else Step 8: home run weather the number is too high/low from selected one. Step 9:If entered number bigger than selected do (loop statement) Step 10:print: the number is higher. else Step 11:print: the number is... If you want to learn a full essay, order it on our website:
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